Resources
Showing: 1 - 13 of 29 resources
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For StudiosHow to run a Steam Playtest: a studio's guide to setup, recruiting and feedbackSet up your playtest, get the right players into it, and turn what they tell you into design decisions you can act on.UX Playbooks
Gordon CampbellContinue reading -
For User ResearchersHow many playtesters do you actually need?UX Playbooks
Gordon Campbell -
For StudiosGetting your game discovered in Steam Next Fest 2026Industry Trends
Adrian Campbell -
For Product ManagersHow Great Games Actually Get Made — A Raw Fury Producer's PlaybookUX Playbooks
Adrian Campbell -
For EveryoneUnmoderated Appeal & Concept Testing with Go TestifyUX Playbooks
Gordon Campbell -
For EveryoneCreate effective test briefs & tasksUX Playbooks
Karen Campbell -
For EveryoneSteam Playtest - How to use with Go TestifyUX Playbooks
Jonathan McFadden -
For EveryoneUsing Parsec with Go TestifyUX Playbooks
Jonathan McFadden -
For EveryoneThe Power of Player Feedback: Why Listening to Your Community Is Key to Game Development SuccessIndustry Trends
Karen Campbell -
For EveryoneVR Playtesting 101 Guide with Go TestifyUX Playbooks
Jonathan McFadden -
For EveryoneSurvey 101 PlaybookUX Playbooks
Gordon Campbell -
For EveryoneThe Success Of Zero Sievert Or How A One Dev Team Had A $1 Million LaunchUX Deep Dives
Pauline Lesaffre -
For EveryoneA Retrospective On The Covid-19 Pandemic Impact On The Video Games IndustryIndustry Trends
Pauline Lesaffre